Festive Pop And Hop AG602135
SKU: 28346
In Stock
Original price was: Rs.2,550.00.Rs.2,250.00Current price is: Rs.2,250.00. Rs.1,912.50
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Instalment Plans
3M Instalment
Rs.750
Min: 10,000.00 Max: 1,000,000.00 Call & Convert
6M Instalment
Rs.398
Min: 10,000.00 Max: 1,000,000.00 Call & Convert
12M Instalment
Rs.210
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2M Instalment
Rs.1125
Min: 10,000.00 Max: 1,000,000.00 Call & Convert
6M Instalment
Rs.375
Min: 10,000.00 Max: 1,000,000.00 Call & Convert
12M Instalment
Rs.188
Min: 10,000.00 Max: 1,000,000.00 Call & Convert
12M Instalment
Rs.188
Min: 10,000.00 Max: 1,000,000.00 Call & Convert
12M Instalment
Rs.188
Min: 50,000.00 Max: 600,000.00 Call & Convert
12M Instalment
Rs.188
Min: 25,000.00 Max: 1,000,000.00 Call & Convert
24M Instalment
Rs.94
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12M Instalment
Rs.188
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Description
- Classic gameplay
- The first player to get 4 movers home wins!
- Easy to learn, easy to play!
- Die stays inside the dome
- For 2-4 players, ages 3 and up
Instructions
Contents: Game board with pop dice centre & 16 playing counters.
Set Up:
- Each player chooses a color set of playing counters and places the 4 counters into the 4 base spaces of the same colour.
- Take turns to press down on the dice in the centre of the game board – the who scores the highest on this roll gets to go first when the game begins.
Object: Move your 4 counters around the board and be the first to fill all four ofyour home spaces.
How to Play:
First turn:
- A player’s turn starts by pressing down the die.
- If you do not roll a six it is the next player’s turn
- If you roll a six you can move a piece from a base space onto your starting space
- You can now press the dice again and move the piece on your starting space that many times on the track in a clockwise direction i.e. the dice rolls a 3,you may move your counter 3 spaceson the track.
- It’s then the next player’s turn.
- Whenever you move a counter along the track you must count each space, including ones which already have a counter on it. If you end your turn on the same space as another counter ,that counter must be returned to its base space. Whenever a six is rolled on the dice that prayer gets to rolls again. You can use the six to either move another counter onto your starting space from your base OR move a counter already on the track six spaces. Either way you can roll the dice again after.
How to Win!
- Play continues in this manner moving counters around the board trying to get all four of your counters back to your home spaces.
- Each counter must fit on empty space with the exact number on the die that is needed In your roll would take your counter to a space that is already taken and you have no other counters on the track that can move forward, you don’t move on that turn.
- The first player to fill all four of their own home spaces is the winner!